Monday, August 18, 2025

5e Table Aid: List of Approved Familars

I have a multitude of interesting monster and sourcebooks that have lots of cool options for familiars for spellcasters. However, it’s difficult to provide players a consolidated list of their options when making spellcasters. Thus this page.

First, the section below provides the text of the spell Find Familiar from the SRD.


Find Familiar Spell

1st-level conjuration (ritual)

Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss your familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.


Gaining a Familiar 

Additional ways to gain a familiar include finding one. Typically this should involve discussion between a player and a GM, so that such an opportunity can be provided, and an appropriate familiar that doesn’t impact the play experience negatively can be selected. These types of familiars normally can choose to leave the spellcasters at anytime should they act in a way that is negative or perhaps as a dramatic story element.

Options that can be used in this way include the traditional animal familiars, along with those in the other familiars section below.


Other Familiars

Faerie Dragon (Monstrous Menagerie, pg 205)

Flumph Familiar (Monstrous Menagerie, pg 207)

Psuedodragon (Monstrous Menagerie, pg 363)

Imp (Monstrous Menagerie, pg 85)

Quasit (Monstrous Menagerie, pg 74)

Alkonost (Creature Codex, pg 12)

Kuunganisha (Creature Codex, pg 245)

Leonine (Creature Codex, pg 250)

Living Shadow (Creature Codex, pg 255)

Wolpertinger (Creature Codex, pg 382)

Stryx (Tome of Beasts, pg 369)

Library Automaton (Tome of Beasts, pg 273)

Witchlight (Tome of Beasts, pg 409)

Lymarien (Tome of Beasts 2, pg 248)

Wicked Skull (Tome of Beasts 2, pg 368)

Aviere (Tome of Beasts 2, pg 36)

Blood Imp (Tome of Beasts 2, pg 103)

Keyhole Dragonette (Tome of Beasts 2, pg 118)

Light Drake (Tome of Beasts 2, pg 125)

Barnyard Dragonette (Tome of Beasts 3, pg 148)

Sedge Dragonette (Tome of Beasts 3, pg 149)

Shovel Dragonette (Tome of Beasts 3, pg 150)

Light Eater (Tome of Beasts 3, pg 262)

Rock Salamander (Tome of Beasts 3, pg 333)

Sunflower Sprite (Tome of Beasts 3, pg 358)

Torch Mimic (Tome of Beasts 3, pg 370)

Catterball (Tome of Beasts 3, pg 76)

Tomegrub (Monstrous Menagerie II, pg 245)

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