Mild spoilers from the Ptolus sourcebook and Doctrine of Ghul adventure. Content warning for insects and bodily functions.
Sometimes the funnest games happen when the session comes totally off the rails and your players give you ideas you would have never created yourself. Such was the case in my Ptolus campaign the other night. The characters had traveled to the city Necropolis, a relatively benign location by day, but haunted by packs of undead and the occasional fiend in the night.
The adventurers were looking for an individual who understood Abyssal, the language of demons. There was added urgency because Vesper, the Wild Magic Sorcerer, had only two more days until she disappeared into the mystical Utterdark due to a curse placed upon her when she read the "Doctine of Ghul."
Through a series of encounters, the adventurers found their way to a lair of a hermit, who consorts with the demons of the Necropolis. His name was Igor. Both a drunk, and a visionary man, Igor is also accompanied by a horde of flies, which I described him as being covered in when he emerged from his dwelling in a crypt. One of my players immediately provided me the funniest idea I could have never come up with myself:
"I wonder if he has clothes on under those flies?"
I mean, come on? Who am I to leave that on the table? So the character—while we used player safety tools—added this quirk to the existing character. Having him live in relative filth and excrement seemed like a natural progression.
For weeks after, my players enjoyed a good laugh when returning to the Necropolis and considering whether or not to once again visit Igor.
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