Monday, May 11, 2026

Reviews: Rogue Protocol & Exit Strategy


This review will contain spoilers.

Rogue Protocol 

These respective novels of the Murderbot Diaries are good entries in the series. I found Rogue Protocol weaker than the first two books—perhaps because I enjoyed the character of ART in Artificial Condition and the writing had more gaps that disrupted the flow than the previous breakneck pace. All that aside, this is another solid entry depicting Murderbot’s emotional journey and work to come to grips with the confusing feelings due to its biological elements as a constructed entity rather than a bot.

Style: 2

Substance: 2


Exit Strategy 

Exit Strategy was perhaps one of, if not the, strongest novella of the series thus far. Murderbot’s return to protect its friend, Dr, Mensah and the journey of accepting that it has complicated feelings, along with desires for independence was satisfying. The pacing was strong, the acerbic wit of Murderbot landed well. And—biggest spoilers—the battle sequences between Murderbot and the other SecUnits and the CombatUnit were outstandingly written. Perhaps greatest was the “into the fire” virtual fight to save the ship after the physical fight that depicted a new kind of action—a battle through the virtual domain of the ship’s systems and the collective feed by Murderbot in rapid time. This sequence for me was outstanding in conception and was perhaps the of the most distinctive and creative moments of the whole series so far.

Style: 4

Substance: 5

Tuesday, May 5, 2026

Check out my work in Alpha Star Magazine!

Check out my latest work with EN Publishing's current Alpha Star Issue 2 campaign on Backerkit! 

I had a great time writing an article filling out an area of sci-fi that is familiar to fans of Dune and books like Revelation Space or Hyperion. Here's the pitch on this article from the Backerkit page:

The legacies of first contact and lost remnants of ancient civilizations have shaped the peoples and cultures of the far future. Religion seeks answers to the questions of meaning and mortality amongst the stars of the void. While science and reason seek to explain and map the wondrous structures and technology, other beings live in societies shaped by their proximity to these marvels.

  • 3 new backgrounds--Annointed Warrior, Explorer, Xenoarcheologist
  • 2 new cultures--Devotee, Precursor

If that sounds cool please go check out their campaign! You can also scoop up a copy of the Voidrunner's Box set,  EN Publishing's sci-fi fork of 5e based upon their own Advanced 5e. The set has sold out in North America, so this is a great chance to secure a copy for perhaps the best deal that you will ever find on it. 

Monday, May 4, 2026

Review: Artificial Condition


With the second installment of Martha Wells’ Murderbot Diaries, I found myself enjoying the novel more than the original. The interplay of existential and exploratory dialogue between the titular Murderbot and a transport bot managing a hauler she hitches a ride on, and their eventual friendship was interesting and satisfying. The dialogue was also more engaging than I found that of the similar sci-f novel We Are Legion: We Are Bob. 

The story still just skims over the question of what it truly means to be human, hinting at the hope that we will have greater answers in future installments. So while not earth shattering in its themes or descriptions, Artificial Condition is another thrilling read. 

Style: 4 of 5.

Substance: 2 of 5

Monday, April 27, 2026

Review: All Systems Red (The Murderbot Diaries)


All Systems Red by Martha Wells is a tight novella, action packed, and almost a modern response to Do Androids Dream of Electric Sheep. The titular character, self dubbed “Murderbot,” is almost human in its own teenage-like ennui and devotion to watching entertainment like a futuristic Netflix binger. Yet its augmentation, weaponry, and instinctive programming also make her not quite such. 

The tense survival situation and brief mystery are satisfying, as Murderbot supports and protects the exploration team “renting” it and other equipment from an interstellar corporation. While there are some gaps from catastrophic shutdowns, the story of this unreliable narrator remains captivating and these choices further the story and strong characterization.

I’d certainly recommend All Systems Red as a short, modern sci-fi novella focusing on the question of what truly makes us human. I have not yet watched the streaming adaptation of this particular series. I found Well’s prose to provide good explanations and 

Style: 4

Substance: 3.5

Monday, April 20, 2026

GM Cognitive Load: Teaching Yourself, Then Others a New Game

Image courtesy of Pixabay

Learning a new TTRPG is freaking hard work and we don’t always talk about it enough. Sometimes there are gripes that Dungeons & Dragons is the main entry point to the hobby, but this fact is also reinforced by the ability to find now a vast library of actual play examples, video tutorials, books, and perhaps most helpful, mentoring veteran players and GMs who can teach those who aspire to play and run our games. I certainly wouldn’t have had as positive a personal experience teaching myself to play without the first group I played, then ran an adventure for.

I took a course on teaching several years back which touched on the concept of the gap in minds or cognitive distance. This concept is the difference in perception and understanding that we have with other humans. We are generally empathetic and cooperative to exist and organize in our societies, and often assume great shared understanding or experience with others when attempting to teach them. This is the slipped steps from the maths instructor that has run a proof a thousand times that utterly baffle a student learning algebra for the first time. Related to this idea is the so-called “curse of knowledge.” We actually forget, as we gain expertise, the degree to which our knowledge separates us from those who have not learned certain information or skills. It’s for this reason that we grow impatient with a new player when they ask a fifth time for an explanation of what this “sneak attack” does, when they’re still getting used to the concept that they need to roll a d20, add a modifier, and sometimes add that proficiency bonus thing—“what is a proficiency bonus again?”

TTRPGs, even rules-lite games, are complex systems that need a degree of memorization and study to understand. And much of this cognitive load when learning a new game is on the GM. They must read and digest the rules, often in their entirety. Of course, books will say “it’s alright if you get something wrong, just look it up later,” but they rarely clearly signpost something like “ALRIGHT, YOU’VE READ ENOUGH TO BE ABLE TO PLAY NOW. GOOD LUCK!” Couple that will how some games offer robust reference sheets and GM screen information. Others the information needs to be collected and painstakingly recorded by the GM to construct their own reference aids and perhaps player cheat sheets. Homework on top of homework. Then you need to do the actual fun stuff of design, then running an adventure and/or tilting at the beautiful windmill of setting design. Oh, and you have to have a sufficient mastery of this new rules material that you can teach players the core rules in an informal fashion. And be able to teach character creation or pass out pregens that you took a while figuring out how to make (every publisher should provide a QuickStart Guide with pregen characters if they can afford it—thank you to those that do! It’s the fastest way to start playing!) 

I have several games that I want to play. I recognize this process is growing easier, but we shouldn’t minimize the heavy task that learning, then teaching a new TTRPG is for GMs on top of all the work they already do. There’s some great advice on other aspects GMing, but certainly a gap on how to approach this problem (I mean specific strategies for notetaking or reading RPG rules—even ones culled from academia). 

So to my readers who have made it this far, what do you do to approach this problem? Have you played different TTRPGs? What is your experience? If it’s easy for you, what are specific habits or approaches you have to learning a game? How can you learn a new game quickly—like if you got something for Christmas and want to play it by the weekend after? Please share your thoughts in the comments.

Monday, April 13, 2026

Review: For We Are Many (Bobiverse Book 2)


The second book of the Bobiverse series largely plays it safe. The story of the many replicated versions of the titular Bob continue their parallel journeys through space.

The temporal jumping back and forth through plot lines got a bit more confusing with an ever increasing number of Bob permutations to keep track of. Additionally, some of this felt a bit contrived and some information disconnects felt less plausible as the supercomputer Bobs linked up via faster than light communications. 

This particular book scores low on the ratings, but that shouldn’t be taken as negative. On the contrary, despite all my critiques above, I found it enjoyable to read. Perhaps that’s because it does pull me along. There are gems, such as the original Bob’s continued efforts to caretake an intelligent species (though he seems to forget that to achieve his visions for them an evolutionary timescale of millennia would be needed). 

So while this novel lacked anything to put it over the top as art or truly though-provoking, For We Are Many remains a charming book, with less of the obscure and unexplained Star Trek references than the original.

Style: 2

Substance: 2

Monday, April 6, 2026

200 Blog Posts

The blog hits an auspicious milestone with today’s post. About two and half years in, it has reached its 200th post. Thank you to those who have stuck around and read. An even bigger thank you to those who have commented. I hope you continue to do so in the future.

I will continue to write. It is often difficult to maintain a weekly post. I try to provide interesting and unique material that is worth a few minutes of your time to read. I will be trying to more regularly post design work that can be used in your TTRPG sessions, and am working on several personal projects that will hopefully come to fruition by the end of this year and be shared as small products you can pick up if you are interested in supporting my work.

Reviews: Rogue Protocol & Exit Strategy

This review will contain spoilers. Rogue Protocol  These respective novels of the Murderbot Diaries are good entries in the series. I found ...