Joshod Restat (male) or Shidra Restat (female)
Human Warlord
Level 1
Subclass: Commander’s Presence
HP: 14 (hit dice: 1d8 per level)
AC: 18 (Chain Mail, Shield)
STR: 16 (+3)
DEX: 10 (+0)
CON: 13 (+1)
INT: 8 (-1)
WIS: 15 (+2) (saving +4)
CHA: 12 (+1) (saving +3)
Proficiency Bonus: +2
Skill Proficiencies: +5 Athletics, +1 History, +4 Insight, +3 Intimidation, +3 Persuasion
Tool Proficiencies: Three Dragon Ante, Cartographers Tools
Languages: Common, Goblin, Elvish
Background: Noble (Knight)
Inventory:
Flail
Shield
Chain Mail
A set of fine clothes
a signet ring
a scroll of pedigree
a purse
A blank book whose pages refuse to hold ink, chalk, graphite, or any other substance or marking (gifted to you by your father, a High Knight of the Companion)
Explorers Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
25 gp
Character Description:
A young and perhaps future leader in the Order of the Companion, sworn to uphold the tenets of the Creed Resolute and give thanks for the Companion which “walks beside us every day, a constant companion to us in times of trouble.” You are a descendant of a long line of noble knights that have long mapped and defended the frontiers of Elturgard. Your grandfather was Cathasach Restat, the second High Observer of Elturgard (ruler of the nation) and one of the founders of the Order of the Companion. He also established the worship of Torm through Elturgard, and reconsecrated the High Hall to the God of Order. Like all in your family, you are a dedicated devotee of the Companion and Torm. You are the leader of a patrol of Knights of the Companion and Hellriders (the party), ordered to investigate evil doing on the borders of the holy land of Elturgard. Your family back in Elturel are relying on you to defend the family legacy as you work to protect the Companion's holy light over the city. (GM Note: As mentioned above, this character has plenty of potential ties as they might see friends, relatives, or mentors reborn as fiends in Avernus. Their family began well, but now likely has deep ties to the Cult of Zariel, and perhaps worked closely with Thavius Kreeg to bring about the descent of the city to Avernus).
Brirar Starsk (male) or Mire Vov (female)
Human Cleric
Level 1
Subclass: War Domain
HP: 9 (hit dice: 1d8 per level)
AC: 16 (Chain Mail), 18 when using Shield
Spell Save DC: 13
STR: 15 (+2)
DEX: 10 (+0)
CON: 13 (+1)
INT: 8 (-1)
WIS: 16 (+3) (saving +5)
CHA: 12 (+1) (saving +3)
Proficiency Bonus: +2
Skill Proficiencies: History (+1), Insight (+5), Medicine (+5), Religion (+1)
Tool Proficiencies: None
Languages: Common, Celestial, Dwarven
Background: Acolyte
Equipment:
Warhammer
Shield
a light crossbow and 20 bolts
Chain Mail
A holy symbol (a gift to you when you entered the priesthood)
a prayer book or prayer wheel
5 sticks of incense
vestments
a set of common clothes
pouch
A mechanical canary inside a gnomish lamp
15gp
Explorers Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Character Description
You are a young War Priest of Torm, god of duty, loyalty, righteousness, obedience, and law (holy symbol is a right handed gauntlet). You are sworn to the high ideals of the Creed Resolute, and dedicated to defending the Companion's holy light from all evil doers, both mortal and from the beyond. You seek to advance within the Order of the Companion and have deep admiration for the High Observer of Torm, Thavius Kreeg (who also rules Elturgard in that office). Your superiors have promised to initiate you in the deeper mysteries of the Order if you perform well on your first patrol of the frontier. (GM Note: In case the subtext is unclear, this young priest was going to be initiated in the Cult of Zariel if they did well on this mission. They also have deep ties to the establishment and may have disturbing personal or familial connections revealed in Avernus).
Dornorin Veirnaves (male) or Faerona Elderfate (female)
High Elf Rogue
Level 1
Subclass: Divine Hand (Will take at 3rd Level)
HP: 15 (hit dice: 1d8 per level)
AC: 14 (Leather Armor)
STR: 8 (-1)
DEX: 17 (+3) (saving +5)
CON: 14 (+2)
INT: 10 (+0) (saving +2)
WIS: 14 (+2)
CHA: 12 (+1)
Proficiency Bonus: +2
Skill Proficiencies: Acrobatics (+5), Athletics (+1), Deception (+3), Investigation (+4), Perception (+4), Sleight of hand (+5), Stealth (+7 expertise)
Tool Proficiencies: Thieves’ Tools (+4 expertise + DEX mod), Dice Set, Disguise Kit
Languages: Common, Elven, Goblin, Thieves’ Cant
Background: Spy
Equipment:
Rapier
Shortbow and quiver of 20 arrows
Leather armor
Two daggers
Thieves’ tools
Burglars pack (backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Crowbar
Dark set of common clothes with hood
A white, sequined glove sized for a human
Pouch
15 gp
Character Description
At times, the light finds us in the midst of darkness and raises us up. So it was for this rogue, formerly a common thief grubbing for survival in the Outer City of Baldur’s Gate. One fateful day a priest of the common folk, a street saint (see pugilist character) found you, and taught you the ways of the light. Now you are a dedicated follower of Lathander (also called Amaunator), the god of life, light. Keeper of the Golden Sun. You are sworn to the Creed Resolute as a Hellrider, training to serve the Companion and the Keeper of the Sun as a Divine Hand when the time comes. Sometimes to serve the light, one must descend into the deepest darkness and work in the shadows. (GM Note: This member is intended to be an bit of an outsider, but has connections to Baldurs Gate that might be used to ground the setting during the murder investigations. There is the possibility of tying in mentors because this person was likely going to be coopted, perhaps unknowingly, as an assassin for the Cult of Zariel. They would have eliminated those idealists who impeded the Cults goals in Elturgard, all under the guise of doing that which is right according to "the light of the Companion and the orders of the High Observer").
Lampert (male) or Teresa (female)
Human Pugilist
Level 1
Subclass: Street Saint (Will take at 3rd Level)
HP: 15
AC: 14 (Leather Armor, Iron Chin Feature)
STR: 17 (+3) (saving +5)
DEX: 14 (+2)
CON: 14 (+2) (saving +4)
INT: 8 (-1)
WIS: 12 (+1)
CHA: 10 (+0)
Proficiency Bonus: +2
Skill Proficiencies: Athletics (+5), Acrobatics (+4), History (+1), Sleight of Hand (+4), Stealth (+4)
Tool Proficiencies: Thieves' Tools
Weapons Proficiencies: Simple weapons, Improvised Weapons, whip, hand crossbow
Languages: Common, Thieves' Cant, Goblin, Infernal
Background: Sage
Equipment:
Leather Armor
Dungeoneer's Pack (backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Thieves' tools
A bottle of Ink
A Quill
A small knife
Letter from a dead colleague posing a question you have not yet been able to answer about the doctrine of the Companion
a set of common clothes
A nightcap that, when worn, gives you pleasant dreams
pouch
10gp
Character Description
You were once a Seeker, a sage who learned to write and copy books from the Avowed of the great library of Candlekeep (GM Note: See Elminster's Candlekeep Companion or Candlekeep Mysteries for more info on the Avowed), but a visit from a paladin in your youth changed your path forever. You joined the Hellriders and the Order of the Gauntlet, taking the Creed Resolute and dedicating yourself to helping those less fortunate as a priest of Lathander (also called Amaunator). But you are the priest of the people not like any other. You help as much with your fists as your kind words and service. You know when force and less scrupulous means can be used to the God of Light's ends (You will gain your subclass abilities at level 3). You used all these skills to help many children off the streets (see Divine Hand character description) and out of the gangs of the Outer City of Baldurs Gate, working sometimes alongside and against the members of the Flaming Fists, a mercenary company charged with defending Baldurs Gate. Now you are older, but not done with your duties. You have been recalled to Elturgard to help defend the holy land of the Companion. (GM Note: Again, another relative outsider and priest of the people. This character brings ties with organizations in Baldurs Gate and could be an older mentor and guide to others in the group. They likely would have been killed due to their loyalty to their ideals instead of coopted into the Cult).
Cikrim Bellandi (male) or Ionvo Bellandi (female)
Aasimar Paladin
Level 1
Subclass: Oath of the Watchers (will take at third level)
HP: 17
AC: 16 (Chain Mail) (18 when using shield and one handed weapon)
STR: 17 (+3)
DEX: 12 (+1)
CON: 14 (+2)
INT: 8 (-1)
WIS: 10 (+0) (save +2)
CHA: 14 (+2) (save +4)
Proficiency Bonus: +2
Skill Proficiencies: Athletics (+5), Intimidation (+4), Persuasion (+4), Religion (+1)
Tool Proficiencies: Dragonchess
Languages: Common, Celestial, Abyssal
Background: Knight of the Order
Equipment:
Chain Mail
Holy Symbol
Shield
Great Sword
Spear
Set of travelers clothes
A signet representing your rank and parentage in the order of the Companion
An iron holy symbol devoted to an unknown god (gifted to you by a favorite uncle) (GM Note: You can make this a mysterious Zarielite symbol)
Explorers Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Pouch
10 gp
Character Description:
You are a paladin of the Knights of the Companion, sworn to both the Creed Resolute and the Oath of the Watchers (you will gain the benefits of this subclass at level 3) Your celestial birthright is celebrated by your family as a mark of the blessings of the Companion and Helm. The rest of your family is human, but you have been touched by the heavens and born as an aasimar. You have a great heritage in the land of Elturgard; your grandmother was High Watcher Naja Bellandi who over fifty years ago fought off the incursions of vampires into the heart of Elturel. It was a dark time, and your family does not often speak of it. Your grandmother died shortly after becoming High Observer (ruler of Elturgard) and is remembered with great fondness by the whole nation. You now look to the High Observer Thavius Kreeg as ruler of Elturgard and leader of the Knights of the Companion. (GM Note: This character is descended from the ruler of Elturgard who made the original pact with Zariel that would forfeit the city of Elturel and the souls of those sworn to the Creed Resolute. This revelation should be potentially devastating as this character seeks to understand their own identity. Adding a tomb of Naja Bellandi in Elturel where the players might have to opportunity to use Speak With Dead could be an interesting roleplaying scenario).
Uricius Bladevale (male) or Levkaria Bladevale (female)
Tielfing Paladin
Level 1
Subclass: Oath of Purification (will take at 3rd level)
HP: 17
AC: 18 (Chain Mail, Shield)
STR: 17 (+3)
DEX: 12 (+1)
CON: 14 (+2)
INT: 8 (-1)
WIS: 10 (+0) (save +2)
CHA: 14 (+2) (save +4)
Proficiency Bonus: +2
Skill Proficiencies: Animal Handling (+2), Insight (+2), Medicine (+2), Persuasion (+4), Survival (+2)
Tool Proficiencies: Brewer's supplies, Vehicles (land)
Languages: Common, Infernal
Background: Folk Hero
Equipment:
War Pick
5x Javelins
Chain Mail
Shield
Holy Symbol
Brewer's Supplies
Shovel
Iron pot
Set of common clothes
Pouch
A crystal knob from a door (GM Note: You can perhaps give this some sort of celestial or arcane power...or it can just be a lame knickknack)
Explorers Pack (Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
10 gp
Character Description:
It is difficult being a tielfing in the land of Elturgard. Your loyalty to the Companion is often questioned due to your ancestors' history of devotion to Asmodeus, the ruler of the Nine Hells. You have spent your life seeking to prove yourself and dispel all doubts. You are a devotee of Tyr, the Blind Overlord, the Evenhanded god of Justice. When all else have shown you injustice, he provides a guiding light with his blind scales. As a Hellrider you uphold the Oath of the Creed Resolute and your Oath of Purification (You will get Oath benefits at 3rd level). The proudest moment in your life and for your family is when you took those oaths. You will not tolerate evil or injustice, regardless of the victim. You and your family have paid too dearly to live in Elturel to allow any form of darkness in the land of the Companion.
Tenets of Purification
Paladins who take this oath often emblazon the tenets of Purification upon their shield or weapon as a forthright display to others of what they fight for.
Bring the Truth to Light. Be not clouded by the laws and expectations of others. You seek truth, no matter what challenges impede your path.
Purify the Wicked. Rehabilitation is preferred. A fiery death for the unrepentant is an acceptable alternative.
Defend the Undefiled. Those who remain clean from the toxic path of evil are worthy of your protection. Safeguard their purity. (GM Note: This character is another type of outsider that could provide interesting roleplaying opportunities. They discover through the course of the adventure that those who discrimated against their family and people where truly the evil ones in Elturgard. This character also has plenty of reason to explore their own infernal legacy and plenty of justification to renounce their oath and become an Oathbreaker Paladin depending on their reactions to these situations).
Rorcum Thent (male) or Cilil Thent
Human Fighter
Level 1
Subclass: Crusader (will take at 3rd level)
HP: 17
AC: 18 (Chain Mail, shield)
STR: 16 (+3) (save +5)
DEX: 12 (+1)
CON: 15 (+2) (save +4)
INT: 8 (-1)
WIS: 14 (+2)
CHA: 10 (+0)
Proficiency Bonus: +2
Skill Proficiencies: insight (+4), Perception (+4), Religion (+1), Survival (+4)
Tool Proficiencies: None
Languages: Common, Giant, Orc, Elven
Background: Faction Agent
Equipment:
Chain Mail
Longsword
Light crossbow and 20 bolts
Dungeoneer's Pack (backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
A badge of the Order of the Gauntlet
An illuminated copy of The Labors of Torm, an important religious text, gifted you by your aunt Tamal
A vial of dragon blood
Set of common clothes
Pouch
15 gp
Character Description:
You come from a proud line of holy warriors as a member of House Thent. Your parents and grandparents were great knights of the Companion, but your aunt Tamal Thent made the greatest impact upon you. She was a mighty paladin, next in line in the order to be named High Observer and rule over Elturgard until she disappeared while patrolling the frontier near Boareskyr Bridge. Now you carry on her legacy defending the holy land of Elturgard, loyally upholding your oath to the Creed Resolute and as a member of the Order of the Gauntlet. Your family have long worshiped the god Torm and have lived in Elturel for generations. (GM Notes: Another layer of potential intrigue as this characters' aunt was murdered by Zarielites. The Cult members could have been led by a relative of another party member, adding some interparty dramatic tension).
Rildar Zhael (male) or Maja Zhael (female)
Aasimar Sorcerer
Level 1
Subclass: Divine Sorcerer
HP: 13
AC: 11 (unarmored (10 + DEX)
Spell Save DC: (13) 8 + CHA + Proficiency bonus
STR: 8 (-1)
DEX: 13 (+1)
CON: 15 (+2) (save +4)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 17 (+3) (save +5)
Proficiency Bonus: +2
Skill Proficiencies: Arcana (+3), Deception (+5), Medicine (+2), Religion (+3)
Tool Proficiencies: Herbalism Kit
Languages: Common, Celestial, Infernal
Background: Hermit
Equipment:
light crossbow and 20 bolts
an arcane focus
Dungeoneer's Pack (backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Two daggers
A 1-inch cube, each side painted a different color
Scroll case stuffed with prayers you wrote during your sojourn as a hermit
Winter blanket
Set of common clothes
Herbalism kit
5 gp
Character Description:
Legend tells of an angel that blessed the Hellriders of Elturel as they rode into the Hells. Your ancestors are said to have been blessed by that angel, charged forever to defend Elturgard as aasimar in the Hellriders. You too are a Hellrider who has taken the Creed Resolute. Seeking spiritual answers about the nature of this divine power, you spent many years as a hermit in the Cloud Peaks. This time taught you much about yourself. You returned to Elturgard to seek your divine destiny. You are a devotee of the god Tyr, the Maimed god of Justice. (GM Note: This character derives their power from the blessings of Zariel, setting up some interesting possibilities if the characters seek to redeem the fallen angel. Their family name should also hint at this history and connection. Alternatively, this character could also explore themes of being the fruit of the poison tree as it were. Are their powers truly divine, or destined to be used for infernal ends?)
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