Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

Monday, September 23, 2024

Ptolus Campaign: Unexpected Turns

My most recent session of my Ptolus campaign took an unexpected turn when the players decided the rates for rooms on Tavern Row in Midtown cost way too much. Where are the cheapest rooms, and where did they go? The Warrens.

The Warrens have a reputation as the roughest and poorest section of Ptolus. The streets are unnamed and the tenements and builds are closely packed. They found an apartment building advertising a vacancy through a scrawled sign directly on the exterior which could have been mistaken for graffiti. They paid a deposit of two months rent and paid the first month upfront for a single room. The room was unfurnished, on the second floor, with warped floorboards, dust and debris scattered about. The window had no glass, just a torn fabric covering fluttering in the breeze. Water damage around the window and mold and mildew throughout completed the scene. Outside in the hallway, individuals with sunken, blackrimmed, and bloodshot eyes quivered with the shakes from the drug shivvel. 

Certainly a far cry from the warm taproom of the Ghostly Minstrel, with its easy access to Delver’s Square and influencial clientel. 

But it’s what the players were interest in roleplaying, and for at least two of them, it made some sense for their backstories (one is a con artist, and the other grew up in the Warrens but left the city for a long time).

But more than that, it was an interesting exercise in completely improvising an environment and events that occurred, like their trip to an eatery down the street that resulted in one trying a drug for the first time and playing Peg the Tom (the knife between the fingers game) in a high stakes bet. Or the confrontation in the morning after hearing a scream in the alley outside their house. The Warrens native knew to keep well enough away once he found out it was connected to one of the major crime families.

I've always wanted to try out a gritty, crime driven game. I didn't expect the opportunity to arise so soon. Looking forward to exploring a type of fantasy different from my normal fare.

The bigger takeaway is that it helps to have fictional ideas in your head for these situations. TV shows or movies that tell different stories help prime you for improvisation. The players don't care if you ripped off another form of media—they usually don’t even notice! Reading, playing other games, and watching interesting stories all give us opportunities to learn from and create our own unique stories. The coolest part about tabletop RPGs is that you never know where your players will take you once you jump the rails.

Monday, July 29, 2024

Reading Gods of the North & Tower of the Elephant

Artwork from the Marvel Comic's adaptation of Tower of the Elephant. 

The first Conan story by Robert E. Howard I ever read was the Tower of the Elephant, based upon Matt Colville mentioning it in a video. That was an early influence as I first started playing RPGs, but I think that short story would be highly recognizable to any player. Reading these stories helps show the influences that resulted in our current games and media, and perhaps some themes, ideas, and atmosphere that we reinject to change up our games (what’s old is new again). Mild spoilers follow...

The set up of this scenario is certainly seen in how most D&D campaigns and quests are framed. It begins in a tavern or gathering place in an interesting city. Exposition identifying a fantastic location (in this case the mysterious tower) is provided. A hero has an initial fight, which demonstrates his cunning and strength. He even falls in with another adventurer who is doomed to an untimely death--though it could just as easily been Conan! The twists and the turns show me that you can set up a treasure of MacGuffin hunt, and still be flexible and offer some agency to player characters who may change the adventure (as when Conan mercy-kills the tower's sad prisoner, then follows its desires to destroy the tower and the evil mage who rules it).

The Gods of the North struck me with how similar it seems to some of the ideas I had long prior to reading it in the game I had with a single player (the saga of Hurkaz the mighty). Conan essentially is running through a similar land of cold and ice, and finds himself face to face with fantastic foes. I especially loved the descriptions of the frost giants. I think their description is certainly part of how our own frost giants developed.

Looking forward to chewing further through the collected stories of Conan and considering how they have impacted both our fantasy stories, and our fantasy roleplaying games.

Check Out Another Article in EN5ider Magazine

Another of the articles I've worked on the past year has appeared in EN5ider Magazine , with the accompanying illustration by Leonardo S...