Saturday, July 13, 2024

My Homebrew World: Approved Feats

There are a huge number of interesting feats available in 5e from many different publishers. This list is intended to be a resource consolidating many feats that are approved for use in my Homebrew setting, along with a brief description to help players sift through which they find interesting. Please note that due to the large number of character class options available and feats that there is potential for abuse based on the unforeseen combinations of certain class and ancestry features and feats, so the GM always retains the right to deny or alter a feat at their discretion if it becomes disruptive to the game.

Feats

Most feats merely have level or attribute requirements, or no requirements at all. These feats are listed below.

  • Actor (Player’s Handbook) Boosts to Charisma and Performance skill.
  • Alert (Player’s Handbook) Boosts to initiative and surprise.
  • Artificer Initiate (Tasha's Cauldron of Everything) Grants some artificer abilities
  • Athlete (Player’s Handbook) Boosts to physical attributes and skills.
  • Augmented Force (MCDM Talent Class) Boosts abilities of characters with psionic powers from the Talent.
  • Battlemind (MCDM Talent Class) Boosts abilities of characters with psionic powers from the Talent.
  • Better Under Pressure (MCDM Talent Class) Boosts abilities of characters with psionic powers from the Talent.
  • Charger (Player’s Handbook) Expanded combat options combined with speed.
  • Chef (Player’s Handbook) The ability to prepare delicious food gives you some healing and buffing abilities.
  • Crossbow Expert (Player’s Handbook) Abilities related to using a crossbow are enhanced.
  • Crusher (Tasha’s Cauldron of Everything) 
  • Defensive Duelist (Player’s Handbook)
  • Diehard (Tome of Heroes) Makes it harder to kill you.
  • Dual Wielder (Player’s Handbook)
  • Dungeon Delver (Player’s Handbook)
  • Durable (Player’s Handbook)
  • Eldritch Adept (Tasha’s Cauldron of Everything)
  • Elemental Adept (Player’s Handbook)
  • Fey Touched (Tasha’s Cauldron of Everything)
  • Fighting Initiate (Tasha’s Cauldron of Everything)
  • Floriographer (Tome of Heroes) Allows you to send secret messages through flowers and enhances your ability to recognize secret messages and arcane runes.
  • Forest Denizen (Tome of Heroes) Provides unique survival and combat skills.
  • Friend of the Forest (Tome of Heroes) Nature focused magic.
  • Giant Foe (Tome of Heroes) Buffs size small characters against giants.
  • Gift of the Chromatic Dragon (Fizban’s Treasury of Dragons)
  • Gift of the Gem Dragon (Fizban’s Treasury of Dragons)
  • Gift of the Metallic Dragon (Fizban’s Treasury of Dragons)
  • Grappler (Player’s Handbook)
  • Great Weapons Master (Player’s Handbook)
  • Healer (Player’s Handbook)
  • Heavily Armored (Player’s Handbook)
  • Heavy Armor Master (Player’s Handbook)
  • Inspiring Leader (Player’s Handbook)
  • Keen Mind (Player’s Handbook)
  • Lightly Armored (Player’s Handbook)
  • Linguist (Player’s Handbook)
  • Lucky (Player’s Handbook)
  • Mage Slayer (Player’s Handbook)
  • Magic Initiate (Player’s Handbook)
  • Medium Armor Master (Player’s Handbook)
  • Metamagic Adept (Tasha’s Cauldron of Everything)
  • Mobile (Player’s Handbook)
  • Moderately Armored (Player’s Handbook)
  • Mounted Combatant (Player’s Handbook)
  • Observant (Player’s Handbook)
  • Piercer (Tasha’s Cauldron of Everything)
  • Poisoner (Tasha’s Cauldron of Everything)
  • Polearm Master (Player's Handbook)
  • Psionic Initiate (MCDM Talent Class) Grants characters limited psionic powers from the Talent.
  • Psionic Trick (MCDM Talent Class) Grants characters limited psionic powers from the Talent.
  • Resilient (Player's Handbook)
  • Ritual Caster (Player's Handbook)
  • Rune Shaper (Bigby’s Glory of the Giants)
  • Savage Attacker (Player's Handbook)
  • Sentinel (Player's Handbook)
  • Shadow Touched (Tasha’s Cauldron of Everything)
  • Sharpshooter (Player's Handbook)
  • Shield Master (Player's Handbook)
  • Skill Expert (Tasha’s Cauldron of Everything)
  • Skilled (Player's Handbook)
  • Skulker (Player's Handbook)
  • Slasher (Tasha’s Cauldron of Everything)
  • Spell Sniper (Player's Handbook)
  • Tactical Combatant (KibblesTasty Warlord)
  • Tavern Brawler (Player's Handbook)
  • Telekinetic (Tasha’s Cauldron of Everything)
  • Telepathic (Tasha’s Cauldron of Everything)
  • Tough (Player's Handbook)
  • War Caster (Player's Handbook)
  • Weapon Master (Player's Handbook)

Ancestry Feats

Some feats require you to be of a certain ancestry in order to take them. These are listed below.

  • Bountiful Luck (Xanathar’s Guide to Everything) Requires Halfling - Share your lucky trait with your companions.
  • Dragon Fear (Xanathar’s Guide to Everything)
  • Dragon Hide (Xanathar’s Guide to Everything)
  • Drow High Magic (Xanathar’s Guide to Everything)
  • Dwarven Fortitude (Xanathar’s Guide to Everything)
  • Elven Accuracy (Xanathar’s Guide to Everything)
  • Fade Away (Xanathar’s Guide to Everything)
  • Fey Teleportation (Xanathar’s Guide to Everything)
  • Flames of Phlegethos (Tasha’s Cauldron of Everything)
  • Infernal Constitution (Xanathar’s Guide to Everything)
  • Orcish Fury (Xanathar’s Guide to Everything)
  • Prodigy (Xanathar’s Guide to Everything)
  • Revenant Blade (Eberron: Rising from the Last War) Boosts double-bladed scimitar abilities for elf

Unique Magic Systems Feats

These feats grant access to unique magical subsystems, often based on arcane runes or hieroglyphics. Check with your GM regarding these to see if they are appropriate for the campaign. Some may also be seeded into the campaign as magical rewards.

  • Draconic Rune Casting (Tome of Heroes) Enables you to begin learning draconic rune magic.

Warfare Feats

Campaigns in which the rules from Kingdoms & Warfare are used have the following feats available from page 104-105.

  • Agile Leader
  • Lead from the Front
  • Persuasive Leader 
  • Strategic Leader
  • Tactical Leader
  • Unstoppable Leader 

Feats with Greater Prerequisite or Concurrent Feat Requirements 

Some feats require other feats or a prerequisite ability in order to obtain them. Those are listed below, along with the ones that are required to get them.

  • Agent of Order (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes - Provides a special magical ability.
  • Baleful Scion (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes - Provides a special magical ability.
  • Boundless Reserves (Tome of Heroes) Ki enhancing feature for monks.
  • Cartomancer (Book of Many Things) Provides some magic ties to magic cards
  • Cohort of Chaos (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes - Provides a special magical ability
  • Divinely Favored (Dragonlance) Provides a spell depending on your alignment
  • Ember of the Fire Giant (Bigby’s Glory of the Giants) Magical resistance and attack option
  • Fury of the Frost Giant (Bigby’s Glory of the Giants) Special ability option
  • Guile of the Cloud Giant (Bigby’s Glory of the Giants) Special ability option
  • Keenness of the Stone Giant (Bigby’s Glory of the Giants) 
  • Knight of the Crown (Dragonlance) Allows command/control for allies on bonus action
  • Knight of the Rose (Dragonlance) Allows temp hit points for allies or self
  • Knight of the Sword (Dragonlance) Allows special debuff on hit
  • Outlands Envoy (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes 
  • Planar Wanderer (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes.
  • Righteous Heritor (Planescape: Sigil and the Outlands) Requires Scion of the Outer Planes.
  • Soul of the Storm Giant (Bigby’s Glory of the Giants) Special ability option.
  • Strike of the Giants (Bigby’s Glory of the Giants) Special ability option.
  • Synchronized Combatant (KibblesTasty Warlord) Requires 4th level warlord.
  • Vigor of the Hill Giant (Bigby’s Glory of the Giants) Special ability option.

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