Strong Start: Finish Pumpkin King boss fight, XP, treasure rewards from previous session notes.
Scenes:
-Aftermath in Morrowdown with villagers—mob fight?
-Return to the Black Fortress
-Lore on the Blood Kingdom and Ghoul Imperium from dwarven lore sage in Black Fortress
-Potential downtime
-Journey to Gybick or Kariessen (Uncharted Journeys)
-Encounter with Papa Toadlegs (red hag who possesses the Cauldron of Blood—see Rappan Athuk, pg. 50, 641)
-Hellwarden teleporting encounter.
Secrets & Clues:
-Trihild Spikeshard is an expert in Ghoul lore visiting the Black Fortress from Grisal.
-Various groups of rebels fight against the Blood Kingdom, including the Shieldmaidens of Sif, the Grim Accord, and others.
-The Band of the Twice Damned leads raids against the rebels in this region.
-The Court in-exile attempts to coordinate rebel efforts, but this is difficult due to their various motivations. Some are little better than brigands or the vampires they oppose.
-The Great Necropolis near Castle Lengrove is the location of the Gate Subterranean, the main entrance to the Ghoul Imperium in the Blood Kingdom.
-The underworld is a treacherous place filled with monsters, ghouls, and the remains of fallen empires.
-There is a legend that a secret empire of ghouls exists in the Shadow Realm—opposed to the Empire of the Material Plane of Midgard.
-The Ghouls can detect the living among them. According to the writings of an explorer from the cantons the the Gravebinders of Siwal in the Southlands possess secrets to walk among the dead.
-Elvish Dey roads that walk through the Shadow Realm allow travel quickly over long distances.
-Some caravans in the Blood Kingdom use secret tunnels to travel to the Ghoul Empire. Some use magical devices allowing them to navigate underground (Rod of Underworld Navigation-Vault of Magic, pg 85)
-The city of Gybick was the base for Krakovar’s spymaster before the war—there maybe some left within the city, seeking to resist the Blood Kingdom.
Fantastic Locations:
-Black Fortress of Grisal: Training ground for paladins of Khors. Commanded by General Jaro Whitebeard. Dealing with problem of Krakovan human refugees. (Test of loyalty for Jaro to reveal location of Krakovan court in exile, Empire of the Ghouls, pg 84)
Monsters:
Band of the Twice Damned member accompanied by veterans or guards.
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